As last week's rant MIGHT have hinted at, I've experienced a bit of a personal revelation about the things I want to write about and what I want to accomplish while I'm writing. Simultaneously, thanks in part to my move to Texas, video games (at least, video games outside of work) have been the furthest thing from my mind.
Long story short, I'm going to be taking a bit of a break from the Not Our Day Job scene for a bit, and take some time to figure out how I'm going to proceed - whether here, or in some other capacity.
I appreciate everyone who's read any of my work, and I hope that I've managed to entertain - or possibly even enlighten? - anyone out there. Thank you.
I know this is going to seem like a cop out, two trailers in as many weeks. But I can't help it. I may have mentioned before, but I am a big fan of guns, and for that matter, guns in games. Also, I am a big fan of Max Payne. In the days of yesteryear it was a truly stand-out game for nailing the weaponry: Pistols blow back in real time, revealing fully detailed slides that animate independently of barrels, and shell casings are actually modeled to be the correct size. For it's time, it was a real homage to the guns it chose to portray. And since I'm a fan, I've been following Rockstar's informational Max Payne 3 video series and stumbled upon this one today:
For you Max Payne fans, and gun fans, does anything strike you as odd? Read on.
Continue reading "RANT: Intentional Misinformation? The 1911 Shadow Conspiracy."
This is not the article I intended to write. After a week of laboriously avoiding the problem of "what I'd write next week," I confronted myself with an ultimatum of sorts: If I couldn't think of anything to write about that I could get earnestly excited about, then maybe it was time to reconsider this whole regular schedule of forced writing altogether.
I accepted my own terms on the spot, and set about deconstructing the problem in a very essential way: What could I write about, gaming-wise, that I could execute within a reasonable amount of time while thinking very little about it, and - as I'd already stipulated - could reasonably get excited about? Within about three minutes, I realized that I could finally execute on a long-desired Casting Call article for 1994's Final Fantasy VI (released as III here in the states) for the SNES. Boy howdy! I had half the list already filled out before I left work that day.
A personal activity intervened on Tuesday night, preventing me from writing it up then - and I'm glad it did, because I started in on it tonight, and as I wrote the preamble... I could see that something else needed to be said.
Continue reading "RANT: Self-Indulgent Bullshit"
I posted my initial reaction to the new direction for the Devil May Cry franchise
It's been almost two years since
. I, like many others, had an initial knee jerk reaction of disbelief and anger at having a beloved franchise abandoned by Capcom: left in the hands of a stranger who would surely not be able to deliver on the promise of a good DMC game. Well, here we all are, a little older, a little wiser, but still as opinionated and critical as ever. Yet, the more I see of Ninja Theory's take on the young Dante adventures, the more I feel that this game could actually be pretty good.
Continue reading "RANT: Off The Haterade"
I know by now most of you readers are probably thinking, "hold on, MURDERNATOR hasn't mentioned a new game in about six months! This oft irrelevant blog is capsizing into the completely unfathomable reaches of internet obscurity, and MURDERNATOR is at the helm, crying like an infant while jerking off to the latest
video!" Well, there is truth in that. Dirty, sordid, truth. Not only do I still have two unopened games from October staring at me with accusing, hate-filled eyes, I also have been seriously neglecting my true love: Team Fortress 2. Things are dire in the house of MURDER for sure. The culprit, the vile home-wrecker, responsible for all of this is (no surprise if you read the blog) Battlefield 3. But what am I to do? I am captivated, enthralled, addicted. Are we in love? I COULD try to sneak past augmented assholes, only to realize I spent my Praxis points poorly. I COULD take Drake on another spin through the world, killing in the name of sweet sweet trophies. I COULD buy Naruto/Asura's Wrath/Journey, all games I am actually eager to play. I COULD open Ace Combat. OR I could spend every evening with my beloved BF3. The choice is clear, my love is gushing, there is only one thing left to do... Woo her.
Continue reading "RANT: BF3 is Poetry."
I bid you greetings yet again, dear reader, from a distant land of sand and fire. As the sudden spring break last week may have called to your attention, I have uprooted myself from the peninsula'd paradise where I've spent the past quarter century and have gone off to seek my fortune in the distant land of Texas.
It's an exciting time for me personally, as I've never lived so far away from my family before, nor have I left behind such a substantial group of close friends. Leaving Central Florida has effectively ended some relationships, while it's actually strengthened many more. I've never had such a great collection of friends in my life, and I'm extremely grateful for that.
But the well-wishes of your close confidants can only carry you so far. Once the wine is all drunk and the farewells are finished, it's time to get up and go. In my case, that meant relying on myself for the coming up with the plan and then executing it. What I lacked in real-world experience, however, I supplemented with the countless lessons that video games have managed to teach me throughout the years.
Lean in close, dear reader. This rant comes from the heart.
Continue reading "RANT: Into the West"
Kickstarter has been around for a few months by now, and it's gotten some hype as a great way to support independent projects, but it didn't really make it to the big time until Double Fine announced their old-school adventure funding project - a project which set records within hours of being initiated, and which recently ended with over $3 million dollars contributed towards it. It was a spectacular effort on the part of the studio and the fans, and sets a new precedent for getting great games off the ground.
Unfortunately, while Kickstarter might well be a viable new tool for competent developers and dreamers to get their work funded, it's also an avenue for pipe dreams and scope bombs. Case in point: Your World
, an MMO "built by Gamers for Gamers funded by Gamers." This rosy-eyed attempt to craft the perfect MMO is such a spectacularly disastrous-looking abomination that I'm still not totally convinced it's not a joke. The sad thing is, though, that I really do think that it's real - and that it will never succeed.
Continue reading "RANT: Kickstarter Revolutionizes Your World!"